Content
◈Backstory ◈Overview ◈ Normal Moves ◈ Universal moves◈ Special moves
Valarie Rose is a creative painter with the bursts of energy and feelings of despair that come with manic depression she also has heterochromia meaning she has one green eye one blue eye which might be why she sees things different
- strong rushdown
- great mixup pressure
- long range moves
- great space control


Health - 5
Charge Time(Super Meter ) - 14s |
Pre-Jump Startup: 3F (universal)
Wakeup -38f (universal) |
Play Style
rushdown, poking

Normal Moves |
Mid Stroke
A
A
up slap!
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quick startup but low hitstun, can cancel on hit or block into any version of B special yellow including the backdash, at -5 hit or block there is a tight frame window that you can be thrown before the second A becomes active.
Mid Stroke 2
A,A
A,A
,
up slap!
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is only a true combo on first A counter hit, can cancel on hit or block into any version of B special yellow including the backdash
Low Stroke
6A
fA
up slap!
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very long reach poke, you will use this quite a bit, does not have much vertical reach, helpful for ending air flipout combos,
double Kick
4A
bA
up slap!
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has slow startup, two hits that do 1 damage each, second hit can get air opponents who are not at the peak of jump height, is throw immune from frame 7-26, one of vals only + on block moves
Aerial Swipe
jA
jA
swipe right
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strong aerial attack, good jumping in, good for defensive neutral jumps, range is moderate but much longer given the second attack in the chain
Aerial Swipe 2
jA,A
jA,A
,
up slap!
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strong aerial attack, good jumping in, good for defensive neutral jumps, no real downside to spamming this given its very low recovery frames
Universal Moves |
Throw
4A+j or 5/6A+J
T(A+J)
or
+
up slap!
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just a standard throw, causes knockdown, back version switches sides with the opponent
Yomi Counter
5
no input
up slap!
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yomi counter by having no inputs in the buffer on active frame of opponents throw, causes knockdown and refills your super to maximum
Special Moves |
Cyan
5B
B
up slap!
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decent hitbox for hitting aerial opponents, directional input can increase range, rekka into another B or cancel into a C special to end it early
Magenta
B,B
B,B
,
up slap!
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2nd stage of the rekka decent hitbox for hitting aerial opponents, directional input can increase range, can cancel into a forward or neutral B finisher, cancel into a C special or a back B special backdash
Yellow
5B,B,B
B,B,B
,
,
up slap!
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Rekka finisher, -6 on block you will usually be pushed out of throw range outside of the corner, but you end up right within throw range vs a cornered opponent
Yellow(forward)
B,B,6B
B,B,fB
,
,
up slap!
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Rekka finisher, this version travels to the otherside for a crossup attempt -13 on block makes it hugely punishable on block, do not do this vs a cornered opponent unless you know the chip damage will kill them
Back Dash
B,B,4B
B,B,bB
,
,
dash ahahahaaaa
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a very quick backdash that provides a safe ender for Vals B special rekka, ends up -11/-10 vs the previous hit/block of magenta and puts quite far away so very safe assuming you don't dash yourself into the corner
Rainbow Strike
5C
C
up slap!
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long start up multi hitting move, frames 1-26 are projectile immune, somewhat stubby hitbox, not really a good move to throw out in neutral, obviously good for projectile reads
Cross Stroke
jB
jB
up slap!
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this is a monster in the crossup oki game, you will however be destroyed if you use this in any other scenario in which the opponent is already standing! long startup short active frames, this one you will need to practice
Flying Rainbow Strike
jC
jC
up slap!
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the air version of ground C special, has alot of active frames so can be used as a scramble air to air, not good on block dou, do not use this much if you want to win
Super Moves |
Chromatic Orb
5S
S
nice orbs
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decent super option, bops jump ins as long as they are not directly on top of you, long recovery highly punishable on block, Vals only true reversal on wakeup.
invincible on frames 1-13 and 38-57 also destroys most projectiles
Rainbow Disc
jS
jS
up slap!
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frames 1-12 are invincible, multi hitting air setup for crossup attempts, mosters people in the corner when they wake up into it