Content
◈Backstory ◈Overview ◈ Normal Moves ◈ Universal moves◈ Special moves
argagarg is a water Shaman and patient fish known in his circles for his wise advice even though Outsiders wrongly view the fish folk as a savage and violent race but they couldn't be more wrong
- can fill alot of screen space
- best anti air normal
- poisons
- GIANT FISH


Health - 6
Charge Time(Super Meter ) - 14s |
Pre-Jump Startup: 3F (universal)
Wakeup -38f (universal) |
Play Style
zoning, keepaway, poison

Normal Moves |
Stretchy Upward Punch
5A
A
up up slap!
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a good anti air when guessing correctly when the opponent is going to jump, can cancel into B or C on hit or Block
Stretchy Punch
6A
fA
you wanna bro?
another one of Args space controlling tools, can follow up on a fish hit, or lock them in place long enough for projectiles to close in on them, can cancel into B or C on hit or block
Close Punch
4A
bA
god fist fish hand
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a powerful anti air when you predict they will jump in on you, can cancel into B or C on hit or block
Stretchy Diagonal Punch
jA
jA
up slap!
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this is args stretchy air punch, it can be effective but given how floaty his jump is it also can be easily punished even on hit, use this sparingly
Universal Moves |
Throw
4A+j or 5/6A+J
T(A+J)
or
+
up slap!
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just a standard throw, causes knockdown, back version switches sides with the opponent
Yomi Counter
5
no input
up slap!
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yomi counter by having no inputs in the buffer on active frame of opponents throw, causes knockdown and refills your super to maximum
Special Moves |
Flying Fish
B
B
up slap!
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a powerful projectile that does no damage on hit but has a large amount of hitstun that allows for followup damage, hold for poison fish version, ends up being +19 on hit at point blank
Flying Poison Fish
[B]
B(hold)
(hold)
up slap!
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A slower moving version of blue fish that has no hit or block stun, but poisons the enemy for 2 damage over a short period of time, if Arg gets hit they opponent loses poison status, Arg has many setups to allow poison fish to hit easily
Rushing River
C
C
up slap!
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summons a river that pushes grounded opponents back to fullscreen at a moderate speed, press C again with a directional infuence to summon a yellow fish that does 1 damage on hit, good for covering screen space and preventing people from getting in, long recovery makes it highly punishable especially from jump ins, cancel into this or protect it with other projectiles
Staff Drill
jB
jB
up slap!
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a downward arcing move that is good defensively but suffers vs air options, has multiple hits so can beat standard armored moves
Sparking Bubble
jC
jC
up slap!
th
an air move that provides a large amount of horizontal momentum, direction input to go forward or backwards, long recovery can make it very punishable from midscreen and closer, can follow into a pop move for offense
Sparking Bubble(pop)
jC
jC
up slap!
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a very niche follow up to air B bubble, very short active frames that knockdown on hit, but with a very long and punishable recovery on block, use this sparingly
Super Moves |
Bubble Shield
5S
S
up slap!
one of the best super in Fantasy Strike, the superfreeze lets you get a peek at what your opponent is doing and can allow you to pop to counter some options, lasts for quite a long time and can be activated at anytime with an additional S input even mid action
Bubble Shield(pop)
5S
S
up slap!
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the popping of the ground super, causes knockdown on hit, no penalty on block given its basically a free action, use this to make people scared of jumping in on you when your waking up
Giant Fish
jS
jS
up slap!
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this is args go to super when you want to put pressure on the opponent and fill the screen with hitboxes, knocks down on hit and covers arg about 15 frames into the animation, pretty safe even at midscreen, and allows you to setup other projectiles