Content

◈Backstory  ◈Overview ◈ Normal Moves ◈ Universal moves Special moves

max Geiger is a watchmaker scientist and logical thinker his particular interest lies in the study of time and whether it can be altered or even controlled

  • powerful zoning
  • good air space control
  • one of the best jumping normals in Fantasy Strike
  • 'charge' character requiring different tactics than usual

'Charge' mechanic
Standing still will charge your gear meter, once full you gain access to your standing B and C moves as well as jumping C. moving forward makes you lose your gear meter, B and C moves deplete your gear meter but jumping C does not.

Geiger
Geiger chibi
Health - 6

Charge Time(Super Meter ) - 18s

Charge Time(Gear meter)-~46F

Pre-Jump Startup: 3F (universal)

Wakeup -38f (universal)

Play Style

zoning, strong defense

Normal Moves

Low Punch

5A

A

Grave neutral A

up slap!

Damage
Startup
Active
Recovery
Frame Adv.
Adv.
1
10
7
13
-2

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a pretty standard normal, relatively short range, need to be careful when following a jump in as it can easily whiff, , can cancel into B or C on hit or block

Backhand

6A

fA

Grave neutral A

up slap!

Damage
Startup
Active
Recovery
Frame Adv.
Adv.
1
10
6
20
-5

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a powerful long range poke, good for catching people trying to jump as well, due to being a forward input move will cause you to lose gear meter

Step Kick

4A

bA

Grave neutral A

up slap!

Damage
Startup
Active
Recovery
Frame Adv.
Adv.
1
27
7
6
+8

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very very plus on block, long startup that moves you forward, needs a gear on screen to allow you to position safely with it, only way to move forward and keep gear meter

Aerial Kick

jA

jA

Grave neutral A

up slap!

Damage
Startup
Active
Recovery
Frame Adv.
Adv.
1
12
8
17
+~10

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one of the best jumping normals in the entirety of Fantasy Strike, good space control, good air to air, good for jump ins, you will use this alot

Universal Moves

Throw

4A+j or 5/6A+J

T(A+J)

or +

Grave neutral A

up slap!

Damage
Startup
Active
Recovery
Frame Adv.
Adv.
1
3
4
16
KD

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just a standard throw, causes knockdown, back version switches sides with the opponent

Yomi Counter

5

no input

Grave neutral A

up slap!

Damage
Startup
Active
Recovery
Frame Adv.
Adv.
1
~
~
~
~

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yomi counter by having no inputs in the buffer on active frame of opponents throw, causes knockdown and refills your super to maximum

Special Moves

Time Spiral

B

B

Grave neutral A

up slap!

Damage
Startup
Active
Recovery
Frame Adv.
Adv.
1
10
1
26
~

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standard fast moving projectile with very low startup, costs 1 gear meter can only have one gear on screen at a time, your standard zoning tool

Time Spiral

 [B]

B(hold)

(hold)

Grave neutral A

up slap!

Damage
Startup
Active
Recovery
Frame Adv.
Adv.
1
40
1
10
~

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this is the slow moving version which allows you to setup multiple offensive options, be careful as the long startup can easily be stuffed, costs 1 gear meter can only have one gear on screen at a time

Flash Gear

C

C

Grave neutral A

up slap!

Damage
Startup
Active
Recovery
Frame Adv.
Adv.
1
9
4(1)9
35
-28

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a powerful reversal, invincible startup frames 1-14, long recovery very punishable on block or whiff, also can trade when clashing with attacks late in the animation.

Phase Out

jB

jB

Grave neutral A

up slap!

Damage
Startup
Active
Recovery
Frame Adv.
Adv.
~
42
0
0
~

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makes geiger immune through the entire animation duration, allows a second air action after finishing, but is very easy to react to and be slapped out of the sky, use it spariningly

Drop Gear

jC

jC

Grave neutral A

up slap!

Damage
Startup
Active
Recovery
Frame Adv.
Adv.
1
16
14
1
~+5

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travels in a forward arc and allows geiger to keep his gear meter, its unsual momentum can allow you to catch some opponents off guard

Super Moves

Time Stop

5S

S

Grave neutral A

up slap!

Damage
Startup
Active
Recovery
Frame Adv.
Adv.
~
0
~
7
~

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a nice get of the corner free move. good use is essential in some match ups, very good on reaction, you cannot catch people off guard with this given its recovery as they can spam throw during the superfreeze, try not to throw this out in neutral without first getting them to commit to an action first

Cycloid Revolution

jS

jS

Grave neutral A

up slap!

Damage
Startup
Active
Recovery
Frame Adv.
Adv.
1
0+14
1
49
~

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this air super allows you to further bully and dominate an opponent you have trapped in the corner allowing you to finish them out with chip damage, hits multiple times with only the last hit dealing damage, moves relatively slow, can be used as an emergency air reversal in some scenarios as long as they are not directly in front of you

Fantasy Strike
Grave[*] Jaina[*] Rook[*] Valerie[*] Gieger[*]
DeGrey[*] Lum[*] Setsuki[*] Midori[*] Argagarg[*]

Click [*] for character's frame data