Content
◈Backstory ◈Overview ◈ Normal Moves ◈ Universal moves◈ Special moves
max Geiger is a watchmaker scientist and logical thinker his particular interest lies in the study of time and whether it can be altered or even controlled
- powerful zoning
- good air space control
- one of the best jumping normals in Fantasy Strike
- 'charge' character requiring different tactics than usual
'Charge' mechanic
Standing still will charge your gear meter, once full you gain access to your standing B and C moves as well as jumping C. moving forward makes you lose your gear meter, B and C moves deplete your gear meter but jumping C does not.


Health - 6
Charge Time(Super Meter ) - 18s Charge Time(Gear meter)-~46F |
Pre-Jump Startup: 3F (universal)
Wakeup -38f (universal) |
Play Style
zoning, strong defense
Normal Moves |
Low Punch
5A
A
up slap!
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a pretty standard normal, relatively short range, need to be careful when following a jump in as it can easily whiff, , can cancel into B or C on hit or block
Backhand
6A
fA
up slap!
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a powerful long range poke, good for catching people trying to jump as well, due to being a forward input move will cause you to lose gear meter
Step Kick
4A
bA
up slap!
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very very plus on block, long startup that moves you forward, needs a gear on screen to allow you to position safely with it, only way to move forward and keep gear meter
Aerial Kick
jA
jA
up slap!
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one of the best jumping normals in the entirety of Fantasy Strike, good space control, good air to air, good for jump ins, you will use this alot
Universal Moves |
Throw
4A+j or 5/6A+J
T(A+J)
or
+
up slap!
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just a standard throw, causes knockdown, back version switches sides with the opponent
Yomi Counter
5
no input
up slap!
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yomi counter by having no inputs in the buffer on active frame of opponents throw, causes knockdown and refills your super to maximum
Special Moves |
Time Spiral
B
B
up slap!
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standard fast moving projectile with very low startup, costs 1 gear meter can only have one gear on screen at a time, your standard zoning tool
Time Spiral
[B]
B(hold)
(hold)
up slap!
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this is the slow moving version which allows you to setup multiple offensive options, be careful as the long startup can easily be stuffed, costs 1 gear meter can only have one gear on screen at a time
Flash Gear
C
C
up slap!
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a powerful reversal, invincible startup frames 1-14, long recovery very punishable on block or whiff, also can trade when clashing with attacks late in the animation.
Phase Out
jB
jB
up slap!
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makes geiger immune through the entire animation duration, allows a second air action after finishing, but is very easy to react to and be slapped out of the sky, use it spariningly
Drop Gear
jC
jC
up slap!
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travels in a forward arc and allows geiger to keep his gear meter, its unsual momentum can allow you to catch some opponents off guard
Super Moves |
Time Stop
5S
S
up slap!
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a nice get of the corner free move. good use is essential in some match ups, very good on reaction, you cannot catch people off guard with this given its recovery as they can spam throw during the superfreeze, try not to throw this out in neutral without first getting them to commit to an action first
Cycloid Revolution
jS
jS
up slap!
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this air super allows you to further bully and dominate an opponent you have trapped in the corner allowing you to finish them out with chip damage, hits multiple times with only the last hit dealing damage, moves relatively slow, can be used as an emergency air reversal in some scenarios as long as they are not directly in front of you