Content

◈ Backstory  ◈Overview ◈ Normal Moves ◈ Universal moves Special moves

grave Stormborn the highly disciplined martial artist committed to improving his skills every day. he draws on the power of wind and lightning and he he was taught from a young age to only use his sword sparingly

  • good zoning
  • strong normals
  • invulnerable reversal
  • can go on the offense
  • SWORD!
Grave
Grave
Health - 5

Charge Time(Super Meter ) - 11s

Charge Time(Wind meter)-13s

Pre-Jump Startup: 3F (universal)

Wakeup -38f (universal)

Play Style

zoning, balanced

Normal Moves

Knifehand

5A

A

Grave neutral A

you wanna bro?

Damage
Startup
Active
Recovery
Frame Adv.
Adv.
1
8
8
11
-1

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standard short range normal, can combo into itself on counter hit, can cancel into B or C on hit or block

Double palm

6A

fA

Grave forward A

you wanna bro?

Damage
Startup
Active
Recovery
Frame Adv.
Adv.
1
12
7
25
-9

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good range poke, can combo into lighting cloud in many cases, very disadvantaged on block, standard short range normal, can combo into itself on counter hit, can cancel into B or C on hit or block

Sweep

4A

bA

Grave neutral A

#karate

Damage
Startup
Active
Recovery
Frame Adv.
Adv.
1
14
5
27
-11

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longest ranged normal in graves arsenal, causes knock down on hit, standard short range normal, can combo into itself on counter hit, can cancel into B or C on hit or block

Jump Kick

jA

jA

Grave neutral A

kick jump!

Damage
Startup
Active
Recovery
Frame Adv.
Adv.
1
5
9
17
+8

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standard jump in, ok anti air

Universal Moves

Throw

4A+j or 5/6A+J

T(A+J)

or +

Grave neutral A

up slap!

Damage
Startup
Active
Recovery
Frame Adv.
Adv.
1
3
4
16
KD

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just a standard throw, causes knockdown, back version switches sides with the opponent

Yomi Counter

5

no input

Grave neutral A

up slap!

Damage
Startup
Active
Recovery
Frame Adv.
Adv.
1
~
~
~
~

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yomi counter by having no inputs in the buffer on active frame of opponents throw, causes knockdown and refills your super to maximum

Special Moves

Lighting Cloud

B

B

Grave neutral A

acdc theme plays

Damage
Startup
Active
Recovery
Frame Adv.
Adv.
1
12
1
39
~

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can be held for 21 frames, becomes the charged version on frame 22, ~-3 on block, -11 point blank

three different speeds via directional input, back(slow) neutral(medium) forward(fast)

Lighting Cloud(charged)

[B]

B(hold)

(hold)

Grave neutral A

NA NANANA NA

Damage
Startup
Active
Recovery
Frame Adv.
Adv.
1
22
1
39
~

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only travels 1/3 screen distance, much larger hitbox makes air approaches difficult, causes knockdown on close hit

Sword Slice

C

C

Grave neutral A

sowrds!

Damage
Startup
Active
Recovery
Frame Adv.
Adv.
1
28
7
34
-20

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powerful reversal that is invincible from frames 1-29, invulnerability active frame 1 so can be used as a wakeup dp, requires good spacing to hit jump ins terribly unsafe on block, causes knockdown on hit

Hurricane

jB

jB

Grave neutral A

reap the whirlwind

Damage
Startup
Active
Recovery
Frame Adv.
Adv.
1
9
23
27
~

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decent air to air, ends up between -2 and +2 on block in most cases. knocks down on hit, good at crossing up

Wind Summon

j5/6C

j u/f C

/

Grave neutral A

blow hard!

Damage
Startup
Active
Recovery
Frame Adv.
Adv.
~
32
1
15
~

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summons forward wind for 4 seconds, pushes both players and projectiles in that direction, empowers lighting cloud and hurricane specials

Wind Summon(back)

j4C

jbC

Grave neutral A

the shap of winder

Damage
Startup
Active
Recovery
Frame Adv.
Adv.
~
32
1
15
~

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summons back wind for 4 seconds, pushes both players and projectiles in that direction, empowers lighting cloud and hurricane specials

Empowered Moves

lightning Cloud(empowered

5B

B

Grave neutral A

cloud chasers

Damage
Startup
Active
Recovery
Frame Adv.
Adv.
1
10
1
39
~

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gains the charged cloud hitbox, destroys other projectiles, can still do the charged version for close range shennanigans

Hurricane(empowered

jB

jB

Grave neutral A

thunderstruck yeaeahah

Damage
Startup
Active
Recovery
Frame Adv.
Adv.
1
7
2(4)17
27
~

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causes a ground bounce on hit that can be cancelled into super, has an additional lighting strike during the early active frames that covers the vertical space below grave.

Super Moves

Dragonheart

5S

S

Grave neutral A

such heart many dragon

Damage
Startup
Active
Recovery
Frame Adv.
Adv.
1(2)
2+4
25
35
-38

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great anti air 2 damage cinematic super, will whiff the cinematic and only do 1 damage at longer ranges, causes knockdown on hit, terribly unsafe on block

True Power of Storms

jS

jS

Grave neutral A

do you even storms m8?

Damage
Startup
Active
Recovery
Frame Adv.
Adv.
0(2)
21
25
32
~

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aerial counter/parry, will counter any strikes that hit during the huge active period, 2 damage cinematic that causes a knockdown

Fantasy Strike
Grave[*] Jaina[*] Rook[*] Valerie[*] Gieger[*]
DeGrey[*] Lum[*] Setsuki[*] Midori[*] Argagarg[*]

Click [*] for character's frame data