Content

◈Backstory  ◈Overview ◈ Normal Moves ◈ Universal moves Special moves

Jaina Stormborn is reckless rebellious and a bit of a show-off that's exactly why Master Midori taught her archery is a way to instill some patience she wield a magical bow with an endless supply of flame

  • powerful zoning
  • invincible reversal and super
  • strong specials
  • good defensive options
  • weak to moderate normals
Grave
Grave

System Data

Health - 6

Charge Time(Super Meter) - 12s

Pre-Jump Startup: 3F (universal)

Wakeup -38f (universal)

Play Style

zoning, defensive

jaina_movelist.png?width=1440&height=413
Normal Moves

Low Kick

5A

A

Grave neutral A

up slap!

Damage
Startup
Active
Recovery
Frame Adv.
Adv.
1
10
6
14
+1

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short ranged kick, can whiff easily if your spacing is off, can cancel into B or C on hit or block

Knee

6A

fA

Grave neutral A

up slap!

Damage
Startup
Active
Recovery
Frame Adv.
Adv.
1
10
13
14
-8

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puts jaina airborne, causes knockdown on hit and can be cancelled into jb on hit for combo(cannot charge), or jC

Roundhouse

4A

bA

Grave neutral A

up slap!

Damage
Startup
Active
Recovery
Frame Adv.
Adv.
1
12
5
22
-8

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longest range normal, good for making people respect your space, long recovery makes spacing it well very important

Dive Kick

jA

jA

Grave neutral A

up slap!

Damage
Startup
Active
Recovery
Frame Adv.
Adv.
1
8
17
1
+10

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changes your air momentum

close divekicks can be pseudo looped for pressure(be very difficult to deal with for some characters), only +7 on the third kick on block which opens up more options for opponents to take back momentum

Universal Moves

Throw

4A+j or 5/6A+J

T(A+J)

or +

Grave neutral A

up slap!

Damage
Startup
Active
Recovery
Frame Adv.
Adv.
1
3
4
16
KD

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just a standard throw, causes knockdown, back version switches sides with the opponent

Yomi Counter

5

no input

Grave neutral A

up slap!

Damage
Startup
Active
Recovery
Frame Adv.
Adv.
1
~
~
~
~

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yomi counter by having no inputs in the buffer on active frame of opponents throw, causes knockdown and refills your super to maximum

Special Moves

Flame Arrow

B

B

Grave neutral A

up slap!

Damage
Startup
Active
Recovery
Frame Adv.
Adv.
1
14
1
30
~

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standard fire projectile, can be held to increase power, release b to fire up to frame 50 for stage 1

Flame Arrow(stage 2)

[B]

B(hold)

(hold)

Grave neutral A

up slap!

Damage
Startup
Active
Recovery
Frame Adv.
Adv.
1
51
1
36
~

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projectile increases in size and now destroys other projectiles, can be held to increase power for 1 more stage, release b to fire up to frame 90 for stage 2

Flame Arrow(stage 3)

[B]

B(hold)

(hold)

Grave neutral A

up slap!

Damage
Startup
Active
Recovery
Frame Adv.
Adv.
1
90(116)
1
36
~

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becomes stage three at the 90th frame and can be delayed until 116 when it is automatically released, even bigger hitbox than stage 2, becomes unblockable

Air Flame Arrow

jB

jB

Grave neutral A

up slap!

Damage
Startup
Active
Recovery
Frame Adv.
Adv.
1
1
1
52
~

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like your standard ground shot but in the air, can be held to delay firing

Air Flame Arrow(charge)

j[B]

jB(hold)

(hold)

Grave neutral A

up slap!

Damage
Startup
Active
Recovery
Frame Adv.
Adv.
1
27
1
30
~

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like your standard ground shot but in the air, will be automatically released after 27 frames, can only use the standard version in combos( i.e. following fA)

Dragonheart

5C

C

Grave neutral A

up slap!

Damage
Startup
Active
Recovery
Frame Adv.
Adv.
1
16
3(0)12
28
-22

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powerful reversal that costs 1 hp to use(no cost when on 1 hp) invincible from frame 1-27, can whiff on close jumping opponents, very negative on block

Arc Shot

jC

jC

Grave neutral A

up slap!

Damage
Startup
Active
Recovery
Frame Adv.
Adv.
1
14
1
34
~

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fires an arrow into the sky that arcs down after a short period, good for controlling space

Super Moves

Red Dragon

5S

S

Grave neutral A

up slap!

Damage
Startup
Active
Recovery
Frame Adv.
Adv.
2
0+20
~
46
-22

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2 damage cinematic super good range but mediocre start up, invincible frames 1-44, highly punishable on block

Rain of fire

jS

jS

Grave neutral A

lit af fam!

Damage
Startup
Active
Recovery
Frame Adv.
Adv.
~
0+27
1
13
~

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Shoots three Sky Arrows that will descend one after the other, each one landing further than the previous, you will mostly be setting this super up than Red dragon in most cases, very powerful zoning, is effectively only -6 if used as an oki option immediately after a knockdown