Content

◈Backstory  ◈Overview ◈ Normal Moves ◈ Universal moves Special moves Special Items!

Lum Bam Phu is a panda who loves gambling as most pandas do he's a good-natured jokester and he just wants some exciting mildly annoying things to happen

  • for people who like randomness
  • one of the harder Fantasy Strike characters to master
  • strong combo potential if you can capitalise on the randomness
  • pandemonium

 

Health - 6

Charge Time(Super Meter ) - 20s

Pre-Jump Startup: 3F (universal)

Wakeup -38f (universal)

Play Style

wildcard, randomness, luck based zoning

lum_movelist.png
Normal Moves

Upward Claw

5A

A

Grave neutral A

up slap!

Damage
Startup
Active
Recovery
Frame Adv.
Adv.
1
6
9
21
-9

this is invisible text this is invisible text this is invisible text this is invisible text this is invisible text this is invisible text this is invisible text this is invisible text

standard normal, short range, very negative on hit and block so you best cancel out of it in most cases, great anti air option, , can cancel into B or C on hit or block

Long Punch

6A

fA

Grave neutral A

up slap!

Damage
Startup
Active
Recovery
Frame Adv.
Adv.
1
12
7
19
-5

this is invisible text this is invisible text this is invisible text this

good mid ranged poke, has limited uses in extending item combos

Claw Sweep

4A

bA

Grave neutral A

up slap!

Damage
Startup
Active
Recovery
Frame Adv.
Adv.
1
14
3
14
+4

this is invisible text this is invisible text thi

lums only + on block normal but at the cost of higher than average start up and very low active frames, causes knockdown on hit, an essential part of being a successful lum

Giant Aerial Kick

jA

jA

Grave neutral A

up slap!

Damage
Startup
Active
Recovery
Frame Adv.
Adv.
1
10
9
12
+~10

this is invisible text this is invisible text this is invisible text this is invisible text this is invisible text this is invisible text this is invisible text this is invisible text this is invisible text his is invisible text this is invisible text this is invisible text his is invisible text this is invisible text this is invisible text

strong jump in move that flows into many of lums offensive options, good on early air to airs less effective vs some opponents air options.

Universal Moves

Throw

4A+j or 5/6A+J

T(A+J)

or +

Grave neutral A

up slap!

Damage
Startup
Active
Recovery
Frame Adv.
Adv.
1
3
4
16
KD

this is invisible text this is invisible text this is invisible text this is invisible text this is invisible text this is invisible text this is invisible text this is

just a standard throw, causes knockdown, back version switches sides with the opponent

Yomi Counter

5

no input

Grave neutral A

up slap!

Damage
Startup
Active
Recovery
Frame Adv.
Adv.
1
~
~
~
~

this is invisible text this is invisible text this is invisible text this textthis is invisible text this is invisible text

yomi counter by having no inputs in the buffer on active frame of opponents throw, causes knockdown and refills your super to maximum

Special Moves

Panda Ball

B

B

Grave neutral A

up slap!

Damage
Startup
Active
Recovery
Frame Adv.
Adv.
1
10
27
7
~

 

quick startup with decent active frames the rollout recovery and backward momentum put you out of punish range and lower the 'true' disadvantage by a decent margin, still punishable on block if your stuck in the corner.

can low profile some projectiles with very specific timing, knocks down on air hit

Item Toss

C

C

Grave neutral A

up slap!

Damage
Startup
Active
Recovery
Frame Adv.
Adv.
~
10
1
17
~

this is invisible text this is invisible text this is invisible text this is invisible text this is invisible text this is invisible text this is invisible text this is invisible text

throws out an item at random
30 frames of startup on whiff(if you already have a melon or a unique item onscreen)

Polar Cartwheel

jB

jB

Grave neutral A

up slap!

Damage
Startup
Active
Recovery
Frame Adv.
Adv.
1
17
22
5
~+12

this is invisible text t

this is a move you will not use alot as it is highly punishble with its long startup and wierd jump arc. multihitting and covers quite alot of screen space, you can use this to get in when protected by various items/combinations

Melon Toss

jC

jC

Grave neutral A

up slap!

Damage
Startup
Active
Recovery
Frame Adv.
Adv.
1
20
1
34
~

this is invisible text this is

a strong zoning air projectile thrown in a down forward arc, suprisingly good vs jump ins in some cases, melons can cause item toss to whiff so careless melons and item toss timing needs to be worked around, knocks down on air hit

Items!

Items!

Grave neutral AGrave neutral A
Grave neutral AGrave neutral A
Grave neutral A Grave neutral A

Grave neutral AGrave neutral A

Grave neutral A Grave neutral A

lums emporium

Damage
Startup
Active
Recovery
Frame Adv.
Adv.
0-3*
~
~
~
~

 

 

this is invisi

  • cherries restore 1 hp(you or opponent)
  • cake provides 50% super meter(you or opponent)
  • clouds & bombs knockdown on hit
  • mini lums(1hp) & min rooks(3hp) walk forward slowly
  • 'skill' coin is a good anti air
  • fireworks come in threes 1 damage each
  • 3 dice spawned by jS
  • all damaging items excluding cloud have the same block/hitstun

item toss will not spawn a new item when a cloud, cherry, cake, bomb, fireworks, coin, or jC melon is still onscreen (30f whiff startup! don't do it its bad!!!)

Super Moves

Slots of Items

S

S

Grave neutral A

Al Pachinko

Damage
Startup
Active
Recovery
Frame Adv.
Adv.
1
0+5
56
15
~

this is invisible text this is invisible text this is invisible text this is invisible text this is invisible text this is invisible text this is invisible text this is invisible text

the longest active period of any move in all of Fantasy Strike. invincible frames 1-5, lums only reversal option that usually trades vs most things, has a pretty large hitbox area, summons 4 random items that usually prevent projectiles getting through

Roll The Dice

jS

jS

Grave neutral A

up slap!

Damage
Startup
Active
Recovery
Frame Adv.
Adv.
~
0+18
1
34
~

this is invisible text this is in

summons 3 dice objects that sit on the grand and become damaging projectiles when lum interacts with them with various attacks, very unsafe if you do this raw, try to get a knockdown or a setup with other items to project this super