Content
◈Backstory ◈Overview ◈ Normal Moves ◈ Universal moves◈ Special moves ◈ Special Items!
Lum Bam Phu is a panda who loves gambling as most pandas do he's a good-natured jokester and he just wants some exciting mildly annoying things to happen
- for people who like randomness
- one of the harder Fantasy Strike characters to master
- strong combo potential if you can capitalise on the randomness
- pandemonium


Health - 6
Charge Time(Super Meter ) - 20s |
Pre-Jump Startup: 3F (universal)
Wakeup -38f (universal) |
Play Style
wildcard, randomness, luck based zoning

Normal Moves |
Upward Claw
5A
A
up slap!
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standard normal, short range, very negative on hit and block so you best cancel out of it in most cases, great anti air option, , can cancel into B or C on hit or block
Long Punch
6A
fA
up slap!
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good mid ranged poke, has limited uses in extending item combos
Claw Sweep
4A
bA
up slap!
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lums only + on block normal but at the cost of higher than average start up and very low active frames, causes knockdown on hit, an essential part of being a successful lum
Giant Aerial Kick
jA
jA
up slap!
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strong jump in move that flows into many of lums offensive options, good on early air to airs less effective vs some opponents air options.
Universal Moves |
Throw
4A+j or 5/6A+J
T(A+J)
or
+
up slap!
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just a standard throw, causes knockdown, back version switches sides with the opponent
Yomi Counter
5
no input
up slap!
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yomi counter by having no inputs in the buffer on active frame of opponents throw, causes knockdown and refills your super to maximum
Special Moves |
Panda Ball
B
B
up slap!
quick startup with decent active frames the rollout recovery and backward momentum put you out of punish range and lower the 'true' disadvantage by a decent margin, still punishable on block if your stuck in the corner.
can low profile some projectiles with very specific timing, knocks down on air hit
Item Toss
C
C
up slap!
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throws out an item at random
30 frames of startup on whiff(if you already have a melon or a unique item onscreen)
Polar Cartwheel
jB
jB
up slap!
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this is a move you will not use alot as it is highly punishble with its long startup and wierd jump arc. multihitting and covers quite alot of screen space, you can use this to get in when protected by various items/combinations
Melon Toss
jC
jC
up slap!
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a strong zoning air projectile thrown in a down forward arc, suprisingly good vs jump ins in some cases, melons can cause item toss to whiff so careless melons and item toss timing needs to be worked around, knocks down on air hit
Items! |
Items!
lums emporium
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- cherries restore 1 hp(you or opponent)
- cake provides 50% super meter(you or opponent)
- clouds & bombs knockdown on hit
- mini lums(1hp) & min rooks(3hp) walk forward slowly
- 'skill' coin is a good anti air
- fireworks come in threes 1 damage each
- 3 dice spawned by jS
- all damaging items excluding cloud have the same block/hitstun
item toss will not spawn a new item when a cloud, cherry, cake, bomb, fireworks, coin, or jC melon is still onscreen (30f whiff startup! don't do it its bad!!!)
Super Moves |
Slots of Items
S
S
Al Pachinko
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the longest active period of any move in all of Fantasy Strike. invincible frames 1-5, lums only reversal option that usually trades vs most things, has a pretty large hitbox area, summons 4 random items that usually prevent projectiles getting through
Roll The Dice
jS
jS
up slap!
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summons 3 dice objects that sit on the grand and become damaging projectiles when lum interacts with them with various attacks, very unsafe if you do this raw, try to get a knockdown or a setup with other items to project this super