Content
◈Backstory ◈Overview ◈Normal Moves ◈Universal moves◈Special moves
Master Ando Midori taught grave and Jana had a fight he's a careful honorable teacher who is able to take the form of a mighty dragon
- strong grappling
- DRAGONFORM!


Health - 7
Charge Time(Super Meter ) - 20s Dragon Form Duration-14s* |
Pre-Jump Startup: 3F (universal)
Wakeup -38f (universal) |
*timer is paused during throw animations
Play Style
grappler, rushdown


Normal Moves |
Chop
5A
A
up slap!
this is invisible text this is invisible text this is invisible text this is invisible text this is invisible text this is invisible text this is invisible text this is invisible text
decent normal, can cancel into Flurry of punches, can cancel into B or C on hit or block
Flurry of Punches
5AA
A,A
,
up slap!
this is invisible text this is invisible text this is invisible text this is invisible
a multi hitting flurry, can be canceled into from neutral A, or after the first hit of forward A, is negative on block, causes chip damage
two hit strike
6A
fA
up slap!
hits twice for 1 damage for each hit, has strong forward momentum, can cancel after first hit into flurry of punches
Sweep
4A
bA
up slap!
this is invisible text this is invisible text this is invisible text this is invisible text this is invisible text this is invisible text this is invisible text this is visible text
decent range sweep, causes knockdown on hit
Floating Axe Kick
j5A
j upA
up slap!
this is invisible text this is invisible text this is invisible text this is invisible text this is invisible text this is invisible text this is invisible text this is nvisible text
decent air option, can add forward or backward momentum with directional input during animation
Jump Kick
j4/6A
jf/bA
,
up slap!
this is invisible text this is invisible text this is invisible text this is invisible text this is invisible text this is invisible text this is invisible text this is
standard strong jump in option, can crossup, decent air to air
Universal Moves |
Throw
4A+j or 5/6A+J
T(A+J)
or
+
up slap!
this is invisible text this
unlike other normal throws midori does 2 damage and causes a flipout instead of a knockdown, back version switches sides with the opponent., see frame data for specific advantage/disadvantage per character(you can still yomi counter or block after a successful throw)
Yomi Counter
5
no input
up slap!
xt this is invisible text this is invisible
yomi counter by having no inputs in the buffer on active frame of opponents throw, causes knockdown and refills your super to maximum
Special Moves |
Flying Kick
B
B
up slap!
this is invisible text this is invisible text this is invisible text this is invisible text this is invisible text this is invisible text this is invisible text this is
travels about 1/3 screen, knocks down on hit, easily punishable on block, can crossup a rising opponent
Parry
C
C
up slap!
ext this is invisible text
a powerful parry that counters strikes, puts midori in an empowered state that will auto throw the opponent for 1 damage at short range on succesful parry, takes 1 frame to startup so cannot be used as a reversal on wakeup vs meaty attacks
Air Flying Kick
jB
jB
up slap!
this is invisible text this is invisible text this is invisible text this is invisible text this is invisible text this is invisible text this is invisible text this is ext this is invisible text
aerial version of ground B kick, good air to air, still highly punishable, use with caution
Butt Slam
jC
jC
up slap!
this is invisible text this is invisible text this is invisible text this is invisible
a high arcing jump followed by a downward arcing slam, good for reading opponents but very easily countered so be careful with not over using this
Super Moves |
Dragon Form
S
S
over 9000
this is invisible text this is invisible text this is invisible text this is invisible invisible text
Transforms you into a very powerful dragon form with an enhanced and altered move set for 15 seconds, throws pause this super count down
Dragon Form
jS
jS
midori ball Z
this is invisible text this is invisible text this is invisible text this is invisible in
Transforms you into a very powerful dragon form(but in the air) with an enhanced and altered move set for 15 seconds, throws pause this super count down
Dragon Form(recovery)
jS
jS
midori ball Z
this is invisible text this is invisible text this is invisible text this is invisible te
when your super meter runs out you transform back into human form, you are vulneralbe during the recovery period so plan your transformation accordingly
Normal Moves (Dragon Form) |
Bow
5A
A
up slap!
this is invisible text this is invisible text this is invisible text this is invisible text this is invisible text this is invisible text this is invisible text this is invisible text this is invisible text his is invisible text this is invisible text this s invisible text
strong anti air move that can follow up into a second A
Take Flight
5AA
A,A
.
up slap!
this is invisible text this is invisible text this is invisible text this is invisible text this is invisible text this is invisible text this is invisible text this is invisible text this is invisible text his is invisible text this is invisible text this is invi
follow up to neutral A, leaves dragon midori airborne
Bite
6A
fA
up slap!
this is invisible text this is invisible text this is invisible text this is invisible text this is invisible text this is invisible text this is invisible text this is invisible text this is invisible text his is invisible text this is invisible text this
decent range move that follows up into a medium range projectile
Acid Spit
6A,A
fA,A
,
up slap!
this is invisible text this is invisible text this is invisible text this is invisible s invisible text
follow up from bite, is a projectile
Tail Sweep
4A
bA
up slap!
this is invisible text this is invisible text this is invisible text this is invisible text this is invisible text this is invisible text this is invisible text this is is invisible text
long range normal that causes a knockdown on hit
Claw Swipe
jA
jA
up claw!
his is m
multi hitting air attack that is monstrous as a jump in and can air to air really well
Special Moves (Dragon Form) |
Dragon Torpedo
B
B
up slap!
this is invisible text this is invisible text this is invisible text this is invisible his is invisible text
like the human form B but not trash, moves fast, is + on block, can cross up vs rising opponent, become airborne on frame 9
Dragon Buster
C
C
up slap!
this is invisible text thisle
a infinite armoured(frame 1-49) command throw that travels forward quite a bit, causes a knockdown on hit, very susceptible to jumping leaving you vulnerable to being easily combo'd
Air Dragon Torpedo
jB
jB
up slap!
this is invisible text this is invisible text this is invisible text this is invisible ible text
like the human form air B but not trash, moves fast, is + on block
Talon Swoop
jC
jC
up slap!
this is invisible text this is invisible text this is invisible text this is invisible text this is invisib
air command throw, knocksdown on hit, has a special 28 frame whiff recovery animation if done too close to the ground