Content
◈Backstory ◈Overview ◈ Normal Moves ◈ Universal moves◈ Special moves
- HUGE normals
- very good oki pressure
- high damage gaurd break mechanic
- clock work soldiers!

Health – 7 Charge Time(Super Meter ) – 14s | Pre-Jump Startup: 3F (universal) Wakeup -38f (universal) |

Normal Moves |
Hilt bash
5A
A

up up slap!
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can cancel into B or C on hit or block, onis fastest startup strikeOverhead Slice
6A
fA

you wanna bro?
Sweep
4A
bA

god fist fish hand
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can cancel into B or C on hit or block, knocks down on hitBunt
jA
jA

up slap!
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is unsafe on block, can be done up to 3 times and is steerableUniversal Moves |
Throw
4A+j or 5/6A+J
T(A+J)
or
+

up slap!
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just a standard throw, causes knockdown, back version switches sides with the opponentYomi Counter
5
no input

up slap!
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yomi counter by having no inputs in the buffer on active frame of opponents throw, causes knockdown and refills your super to maximumSpecial Moves |
Tactical slice
B
B

up slap!
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a slow but powerful attack with some projectile immunity frames that leads into onis special stance with special followupsTactical slice Stance
le tactic!
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stance entered into with your B move tactical slice, can follow up with several unique options for mixup potential and movementShoulder charge
B>A
B>A
>

up up slap!
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requires tactical stance, a fast forward moving attack that catches jumpers and helps you get closerSpirit fire
B>B
B>B
>

up up slap!
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huge active time huge hitbox, startup can be easily stuffed, ghosts can destroy projectilesParry stance
B>C
B>C
>

up slap!
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invulnerable parry that counters both strikes and projectiles and can be held for quite awhileDash maneouver
6+J/4+J/66/44
f+J/B+j/ff/bb
/
/

up slap!
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a forward or backward dash option, back dash cancels stance forward dash maintains stance brieflyDivide and Conquer
C
C

up slap!
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a two hitting armored move that serves as one of onis only ways of anti airing, can combo for both hits depending on height and other factors very punishable on block, can do 2 points of chip damage if both hits connectSpirit slice
jB
jB

up slap!
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a good air to air read with long distance, startup is long and can be stuffed easily, ghosts can destroy projectiles very good at avoiding projectiles on jump overHelm Breaker
jC
jC

up slap!
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does not become active until oni has landed on the ground, can be followed up with an invulnerable rising slash for a mixup that combos on counter hitRising Slash
jC>C
jC>C
>

up slap!
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follow up to onis jC, very punishable on block n whiffSuper Moves |
Martial Law
S
S


up slap!
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a powerful super with initial invulnerable frames, can be held to charge to do more damage and gain increased range and better hitboxes becomes unblockable at max chargeClockwork Soldiers
jS
jS

up slap!
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onimaru summons 2 clockwork soldiers to the battlefield, they each have 2hp and cause chip damage and can gaurd crush