Content

◈Backstory  ◈Overview ◈ Normal Moves ◈ Universal moves Special moves

General Onimaru is Quince’s top military man. You can think of him like Sun Tzu in that he’s a master of the art of war. He is known for his strategic planning, tactical maneuvers, use of terrain to his advantage, his ability to discipline an army, and his ability to know the enemy.
  • HUGE normals
  • very good oki pressure
  • high damage gaurd break mechanic
  • clock work soldiers!
Health – 7 Charge Time(Super Meter ) – 14s Pre-Jump Startup: 3F (universal) Wakeup -38f (universal)
Play Style rushdown, big normals, high damage
Normal Moves

Hilt bash

5A

A

A

Grave neutral A

up up slap!

Damage
Startup
Active
Recovery
Frame Adv.
Adv.
1
8
7
14
-2

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can cancel into B or C on hit or block, onis fastest startup strike

Overhead Slice

6A

fA

Grave neutral A

you wanna bro?

Damage
Startup
Active
Recovery
Frame Adv.
Adv.
2
20
9
16
-4
big sword swing, can cancel into B or C on hit or block

Sweep

4A

bA

Grave neutral A

god fist fish hand

Damage
Startup
Active
Recovery
Frame Adv.
Adv.
1
13
5
25
-9

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can cancel into B or C on hit or block, knocks down on hit

Bunt

jA

jA

Grave neutral A

up slap!

Damage
Startup
Active
Recovery
Frame Adv.
Adv.
1
9
10
4
~

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is unsafe on block, can be done up to 3 times and is steerable

Universal Moves

Throw

4A+j or 5/6A+J

T(A+J)

or +

Grave neutral A

up slap!

Damage
Startup
Active
Recovery
Frame Adv.
Adv.
1
3
4
16
KD

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just a standard throw, causes knockdown, back version switches sides with the opponent

Yomi Counter

5

no input

Grave neutral A

up slap!

Damage
Startup
Active
Recovery
Frame Adv.
Adv.
1
~
~
~
~

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yomi counter by having no inputs in the buffer on active frame of opponents throw, causes knockdown and refills your super to maximum

Special Moves

Tactical slice

B

B

Grave neutral A

up slap!

Damage
Startup
Active
Recovery
Frame Adv.
Adv.
2
22
5
41
~

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a slow but powerful attack with some projectile immunity frames that leads into onis special stance with special followups

Tactical slice Stance

Grave neutral A

le tactic!

Damage
Startup
Active
Recovery
Frame Adv.
Adv.
~
~
~
~
~

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stance entered into with your B move tactical slice, can follow up with several unique options for mixup potential and movement

Shoulder charge

B>A

B>A

>

Grave neutral A

up up slap!

Damage
Startup
Active
Recovery
Frame Adv.
Adv.
1
12
9
9
+3

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requires tactical stance, a fast forward moving attack that catches jumpers and helps you get closer

Spirit fire

B>B

B>B

>

Grave neutral A

up up slap!

Damage
Startup
Active
Recovery
Frame Adv.
Adv.
2
23
28
13
-20

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huge active time huge hitbox, startup can be easily stuffed, ghosts can destroy projectiles

Parry stance

B>C

B>C

>

Grave neutral A

up slap!

Damage
Startup
Active
Recovery
Frame Adv.
Adv.
1
10
82
16
-11

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invulnerable parry that counters both strikes and projectiles and can be held for quite awhile

Dash maneouver

6+J/4+J/66/44

f+J/B+j/ff/bb

/

/

Grave neutral A

up slap!

Damage
Startup
Active
Recovery
Frame Adv.
Adv.
~
~
~
34
~

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a forward or backward dash option, back dash cancels stance forward dash maintains stance briefly

Divide and Conquer

C

C

Grave neutral A

up slap!

Damage
Startup
Active
Recovery
Frame Adv.
Adv.
1/2
17
5(17)7
31
-17

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a two hitting armored move that serves as one of onis only ways of anti airing, can combo for both hits depending on height and other factors very punishable on block, can do 2 points of chip damage if both hits connect

Spirit slice

jB

jB

Grave neutral A

up slap!

Damage
Startup
Active
Recovery
Frame Adv.
Adv.
2
20
2+p
39
~-5

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a good air to air read with long distance, startup is long and can be stuffed easily, ghosts can destroy projectiles very good at avoiding projectiles on jump over

Helm Breaker

jC

jC

Grave neutral A

up slap!

Damage
Startup
Active
Recovery
Frame Adv.
Adv.
2
40(3)
6
33
-18

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does not become active until oni has landed on the ground, can be followed up with an invulnerable rising slash for a mixup that combos on counter hit

Rising Slash

jC>C

jC>C

>

Grave neutral A

up slap!

Damage
Startup
Active
Recovery
Frame Adv.
Adv.
1
20
9
34
-25

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follow up to onis jC, very punishable on block n whiff

Super Moves

Martial Law

S

S

Grave neutral A Grave neutral A

up slap!

Damage
Startup
Active
Recovery
Frame Adv.
Adv.
2-4
11-103
13
18
-10

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a powerful super with initial invulnerable frames, can be held to charge to do more damage and gain increased range and better hitboxes becomes unblockable at max charge

Clockwork Soldiers

jS

jS

Grave neutral A

up slap!

Damage
Startup
Active
Recovery
Frame Adv.
Adv.
~
0+0
1
19
~

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onimaru summons 2 clockwork soldiers to the battlefield, they each have 2hp and cause chip damage and can gaurd crush

Fantasy Strike
Grave[*] Jaina[*] Rook[*] Onimaru[*] Valerie[*] Gieger[*]
DeGrey[*] Lum[*] Setsuki[*] Midori[*] Argagarg[*] Quince[*]

Click [*] for character’s frame data