Content

◈Backstory  ◈Overview ◈ Normal Moves ◈ Universal moves Special moves

Sirus Quince is the head of the Flagstone Dominion, a position he attained through political prowess, the right words, and a wholesome image. There are some who call him Tyrant, but who are they, really? A stone golem and an outlaw barrister? Quince ensures the protection of his people, and protection means sacrificing some personal freedoms. It also means having values—the right values—and stomping out those who don’t. Sometimes that cuts the wrong way for an overzealous lawyer like DeGrey, or a bisexual like Valerie, or a scientist doing the wrong kind of work like Geiger, but society gains of course! That’s what Quince would say.
  • illusion based fakery
  • wacky mixups
  • air super shennigans
  • crazy combos
Health – 6

Charge Time(Super Meter ) – 10s

Pre-Jump Startup: 3F (universal) Wakeup -38f (universal)
Play Style rushdown, mixup heavy, deception, confusion
Normal Moves

Punch

5A

A

A

quince neutral A

up up slap!

Damage
Startup
Active
Recovery
Frame Adv.
Adv.
1
9
9
13
-3

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can cancel into B or C on hit or block, onis fastest startup strike

Lunging punch

6A

fA

quince forward A

forward slap

Damage
Startup
Active
Recovery
Frame Adv.
Adv.
1
13
8
19
-6
forward traveling attack covers decent ground, can cancel into B or C on hit or block can also be faked to send out an illusion version that recovers quicker

Lunging punch illusion

[6]A

fA(hold)

hold

quince forward A illusion

forward slap illusion

Damage
Startup
Active
Recovery
Frame Adv.
Adv.
0
28
0
0
-6
the fake version of the lunging punch, used in two truths combos or to bait opponent reactions

Truth Geyser

4A

bA

Quince back A

god beam

Damage
Startup
Active
Recovery
Frame Adv.
Adv.
1
13
5
21
-5

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amazing anti air, can juggle into B at some ranges a core part of quinces B mixup options to catch jumpers

Punch

jA

jA

Quince jump A

up slap!

Damage
Startup
Active
Recovery
Frame Adv.
Adv.
1
8
9
15
~+10

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quinces basic air normal, solid works with jB illusion extra actions nothing special overall

Universal Moves

Throw

4A+j or 5/6A+J

T(A+J)

or +

quince throw

throw anim

Damage
Startup
Active
Recovery
Frame Adv.
Adv.
1
3
4
16
KD

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just a standard throw, causes knockdown, back version switches sides with the opponent

Yomi Counter

5

no input

Grave neutral A

you think yomi

Damage
Startup
Active
Recovery
Frame Adv.
Adv.
1
~
~
~
~

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yomi counter by having no inputs in the buffer on active frame of opponents throw, causes knockdown and refills your super to maximum

Special Moves

High Standard

B

B

Quince B

up slap!

Damage
Startup
Active
Recovery
Frame Adv.
Adv.
1
16
10
14
-3

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a long range diving kick that sets up quinces mixup options, sends out a fake illusion that quince can become for an attempted cross up

High Standard

BB

BB

Quince BB

up slap!

Damage
Startup
Active
Recovery
Frame Adv.
Adv.
1
38
8
4
+9

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a long range diving kick that sets up quinces mixup options, sends out a fake illusion that quince can become for an attempted cross up

High Standard

C/4C/6C

C

//

Quince BBQuince BB

up slap!

Damage
Startup
Active
Recovery
Frame Adv.
Adv.
1
38
8
4
+9

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quince becomes two quinces that you can choose via directional input, 2 frames of startup vulnerability so cannot be used as a reversal, immune until the attack starts up, can also held to be delayed to alter attack timing

Positive Spin

jB

jB

Quince jB

up slap!

Damage
Startup
Active
Recovery
Frame Adv.
Adv.
1
24
41
49
-25

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can be held to create a fake illusion, allows another air action afterwards knocks down on hit

Alternative Facts

jC

jC

Quince jC

up slap!

Damage
Startup
Active
Recovery
Frame Adv.
Adv.
0
23
1
23
~

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quince spawns a slow moving mirror projectile that does no damage but can stun and reflects some projectiles also causes chip damage

Super Moves

Patriot Mirror

S

S

Grave neutral A

mirror dimension!

Damage
Startup
Active
Recovery
Frame Adv.
Adv.
0
0+1
1
24
~

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quince summons a giant mirror that reflects projectile and if it hits an opponent quince enters two truths mode were all illusions become real and deal damage, during two truths quinces combo potential skyrockets

Consent of the Governed

jS

jS

Quince jS

justice!

Damage
Startup
Active
Recovery
Frame Adv.
Adv.
1
0+1
14
10
~+7

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fast moving invulnerable flying punch that is good for air to air, gives quince full super meter on counter hit and is often plus on block

Fantasy Strike
Grave[*] Jaina[*] Rook[*] Onimaru[*] Valerie[*] Gieger[*]
DeGrey[*] Lum[*] Setsuki[*] Midori[*] Argagarg[*] Quince[*]

Click [*] for character’s frame data