Content
◈Backstory ◈Overview ◈ Normal Moves ◈ Universal moves◈ Special moves
Setsuki Haruki is a ninja student at the Fox's den school she's eager to learn especially from grave and she's incredibly fast agile and stealthy
- Very strong rushdown
- heavy focus on mixups
- several command throw options
- ninja themes!


Health - 5
Charge Time(Super Meter ) - 11s |
Pre-Jump Startup: 3F (universal)
Wakeup -38f (universal) |
Play Style
rushdown, mixups

Normal Moves |
Knee
5A
A
up slap!
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very short range quick normal, can cancel into B and C specials as well as a follow up A and super on hit or block
Elbow
5AA
A,A
,
up slap!
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a follow up to neutral A, can combo if first A counterhits
Double Palm
6A
fA
up slap!
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decent forward moving poke, very negative on block best to cancel into another move, can cancel into B and C specials as well as Super on hit or block
Slide
4A
bA
up slap!
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Setsuki's longest ranged normal with moderate startup, slides forward quite a bit, can low profile some stuff, is actually + on counter hit
Dive Kick
jA
jA
up slap!
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a jump kick with a wonky arc, back directional input can alter trajectory, less good used raw, better used defensively or as a followup to air C flying fox
Universal Moves |
Throw
4A+j or 5/6A+J
T(A+J)
or
+
up slap!
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just a standard throw, causes knockdown, back version switches sides with the opponent
Yomi Counter
5
no input
up slap!
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yomi counter by having no inputs in the buffer on active frame of opponents throw, causes knockdown and refills your super to maximum
Special Moves |
Ninja-port
B
B
up slap!
1
1
9
14(17)
8
3
24
32
-13
KD
a powerful move that forms part of setukis core offensive gameplay. hits twice with the second hit being a strike or command throw mixup.
there is a gap between the first hit and the second that invulnerable reversals can punish every time. can be a true combo when spaced well
has no pushbox, iframes from 6-13 and 22-42
Starlight Tumbler
C
C
up slap!
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a short flip with projectile immunity for frames 1-13 that leaves Setuki airborne for followups, hold for a command throw followup to Starlight Tumbler, has very specific hit window that needs to be spaced correctly other wise it can whiff easily
Starlight Tumbler
C>A
C>A
>
up slap!
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air A kick followup from startlight tumbler
Starlight Tumbler
C>B
C>B
>
up slap!
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air kunai followup from starlight tumbler
Starlight Tumbler
C>C
C>C
>
up slap!
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flying fox follow up to starlight tumbler, whiffs alot on standing opponents
Starlight Tumbler
C>S
C>S
>
up slap!
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air reversal super followup from starlight tumbler
Kunai
jB
jB
up slap!
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A down forward arcing projectile, a core part of Setsuki's mixup and oki game
Flying Fox
jC
jC
up slap!
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a powerful jump in move that allows for a second air action follow up
Flying Fox 2
j4C
jbC
up slap!
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a back moving version of flying fox, can be used as a followup to another flying fox
Super Moves |
Esper Dash
S
S
up slap!
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A dashing super that covers about 2/3 screen, has no startup immunity and some travel time so can be easily stuffed without preparation, a core part of Setsukis 4 damage jump in combo, can be punished on block at most ranges
Surprise Gift
jS
jS
up slap!
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air super that counters both strikes and projectiles, setsuki turns invisible for 5 seconds on succesful parry and can hold back or forward to choose landing direction, does not cause a knockdown