Content

◈Backstory  ◈Overview ◈ Normal Moves ◈ Universal moves Special moves

Setsuki Haruki is a ninja student at the Fox's den school she's eager to learn especially from grave and she's incredibly fast agile and stealthy

  • Very strong rushdown
  • heavy focus on mixups
  • several command throw options
  • ninja themes!
Health - 5

Charge Time(Super Meter ) - 11s

Pre-Jump Startup: 3F (universal)

Wakeup -38f (universal)

Play Style

rushdown, mixups

setsuki_movelist.png
Normal Moves

Knee

5A

A

Grave neutral A

up slap!

Damage
Startup
Active
Recovery
Frame Adv.
Adv.
1
5
5
13
-4

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very short range quick normal, can cancel into B and C specials as well as a follow up A and super on hit or block

Elbow

5AA

A,A

,

Grave neutral A

up slap!

Damage
Startup
Active
Recovery
Frame Adv.
Adv.
1
5
5
13
+0

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a follow up to neutral A, can combo if first A counterhits

Double Palm

6A

fA

Grave neutral A

up slap!

Damage
Startup
Active
Recovery
Frame Adv.
Adv.
1
10
4
22
-8

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decent forward moving poke, very negative on block best to cancel into another move, can cancel into B and C specials as well as Super on hit or block

Slide

4A

bA

Grave neutral A

up slap!

Damage
Startup
Active
Recovery
Frame Adv.
Adv.
1
14
13
8
-2

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Setsuki's longest ranged normal with moderate startup, slides forward quite a bit, can low profile some stuff, is actually + on counter hit

Dive Kick

jA

jA

Grave neutral A

up slap!

Damage
Startup
Active
Recovery
Frame Adv.
Adv.
1
7
21
4
+~10

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a jump kick with a wonky arc, back directional input can alter trajectory, less good used raw, better used defensively or as a followup to air C flying fox

Universal Moves

Throw

4A+j or 5/6A+J

T(A+J)

or +

Grave neutral A

up slap!

Damage
Startup
Active
Recovery
Frame Adv.
Adv.
1
3
4
16
KD

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just a standard throw, causes knockdown, back version switches sides with the opponent

Yomi Counter

5

no input

Grave neutral A

up slap!

Damage
Startup
Active
Recovery
Frame Adv.
Adv.
1
~
~
~
~

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yomi counter by having no inputs in the buffer on active frame of opponents throw, causes knockdown and refills your super to maximum

Special Moves

Ninja-port

B

B

Grave neutral A
Grave neutral A

up slap!

Damage
Startup
Active
Recovery
Frame Adv.
Adv.
1
1
1
14
9
14(17)
7
8
3
26
24
32
-18
-13
KD

a powerful move that forms part of setukis core offensive gameplay. hits twice with the second hit being a strike or command throw mixup.

there is a gap between the first hit and the second that invulnerable reversals can punish every time. can be a true combo when spaced well

has no pushbox, iframes from 6-13 and 22-42

Starlight Tumbler

C

C

Grave neutral A

up slap!

Damage
Startup
Active
Recovery
Frame Adv.
Adv.
~
19
11
38
~

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a short flip with projectile immunity for frames 1-13 that leaves Setuki airborne for followups, hold for a command throw followup to Starlight Tumbler, has very specific hit window that needs to be spaced correctly other wise it can whiff easily

 

Starlight Tumbler

C>A

C>A

>

Grave neutral A

up slap!

Damage
Startup
Active
Recovery
Frame Adv.
Adv.
1
27
14
2
+4

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air A kick followup from startlight tumbler

Starlight Tumbler

C>B

C>B

>

Grave neutral A

up slap!

Damage
Startup
Active
Recovery
Frame Adv.
Adv.
1
33
1
22
~

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air kunai followup from starlight tumbler

Starlight Tumbler

C>C

C>C

>

Grave neutral A

up slap!

Damage
Startup
Active
Recovery
Frame Adv.
Adv.
1
20
8
29
-12

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flying fox follow up to starlight tumbler, whiffs alot on standing opponents

Starlight Tumbler

C>S

C>S

>

Grave neutral A

up slap!

Damage
Startup
Active
Recovery
Frame Adv.
Adv.
~
12
48
11
~

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air reversal super followup from starlight tumbler

Kunai

jB

jB

Grave neutral A

up slap!

Damage
Startup
Active
Recovery
Frame Adv.
Adv.
1
20
1
23
~

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A down forward arcing projectile, a core part of Setsuki's mixup and oki game

Flying Fox

jC

jC

Grave neutral A

up slap!

Damage
Startup
Active
Recovery
Frame Adv.
Adv.
1
8
20
23
~-5

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a powerful jump in move that allows for a second air action follow up

Flying Fox 2

j4C

jbC

Grave neutral A

up slap!

Damage
Startup
Active
Recovery
Frame Adv.
Adv.
1
8
5
1
~+15

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a back moving version of flying fox, can be used as a followup to another flying fox

Super Moves

Esper Dash

S

S

Grave neutral A

up slap!

Damage
Startup
Active
Recovery
Frame Adv.
Adv.
1
0+7
10
28
-16

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A dashing super that covers about 2/3 screen, has no startup immunity and some travel time so can be easily stuffed without preparation, a core part of Setsukis 4 damage jump in combo, can be punished on block at most ranges

Surprise Gift

jS

jS

Grave neutral A

up slap!

Damage
Startup
Active
Recovery
Frame Adv.
Adv.
1
0+17
45
20(50)
~

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air super that counters both strikes and projectiles, setsuki turns invisible for 5 seconds on succesful parry and can hold back or forward to choose landing direction, does not cause a knockdown